Flipped learning to get students actively involved in their training course
What do a lecture in genetic engineering, an introduction to experimental scientific practice and revisions in microbiology have in common? The answer is that all of the above have been subject to educational innovations which have been implemented at the Graduate School of Biology-Biochemistry-Biotechnologies (ESTBB)
Large groups, disparities in levels, passive students: to deal with all the usual problems associated with teaching, ESTBB has set up a range of teaching methods that rely on digital technology.
Setting up a lab experiment from scratch
It all begins by selecting an issue. Students then broaden their knowledge by doing their own bibliographical research, devising an experimental protocol to test a hypothesis, and ordering the reagents needed. They then conduct their experiment and interpret the results. Flipped learning is used in two curricula dispensed by the Graduate School of Biology - Biochemistry - Biotechnologies to put students in a position where they can conduct their own experimental research projects, under the supervision of Heads of Studies Rozenn Deligny-Llop and Elodie Niepceron.
“Because it spans several months, this project enables students to be actively involved in devising an experimental approach to test a hypothesis,” explains Rozenn Deligny-Llop, Education Manager of the Life Sciences bachelor’s degree. “Usually, they conduct practical work sessions, where everything has already been thought out and finalised by the tutor: in other words, all they have to do is turn up and then put their feet up! The idea behind this module is to reverse things: in this case they are in charge of doing all the thinking beforehand, and all the preparatory work prior to conducting the experiment.” Students discover how difficult it is to design a rigorous experimental protocol and the time devoted to preparing an experiment, which can be complex in biology. This is also an opportunity for them to use project management tools to coordinate and plan the many intermediate deadlines and the different deliverables.
Active and interactive revisions
How can you make revision sessions less tedious, and get everyone involved? Elodie Niepceron, a Microbiology teacher, has chosen Kahoot! and Jeopardy, two gaming platforms, to provide active revisions. Kahoot! is good for organising online quizzes that are accessible on smartphones or computers. She uses them during sessions, and the results displayed in real time enable her to go over areas that have not been properly understood after each question. With Jeopardy, the principle is well known: you have to find the question on the basis of the answer; an excellent way to test whether or not the definitions and technical terms learnt during the lesson have been properly assimilated. To add a bit of fun, she uses buzzers to encourage competition between teams. “In all classes there are students who prefer to go unnoticed,” adds Elodie Niepceron. “Those who never put up their hands, and tend to wait for someone else to come up with an answer, or never say anything, even when they don’t understand. I use the interactive aspect of Kahoot! and the fun side of Jeopardy to get everyone involved. And it works! These revision sessions are very dynamic, and students enjoy them.”
Example of an online quiz used with a smartphone during a class: